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Acquiring Real-Life Skills from Games

Acquiring Real-Life Skills from Games

Acquiring Real-Life Skills from Games

Acquiring Real-Life Skills from Games

By Terry Pearce

November19, 2021

Originally Published Here

Summary

The player gets one free stock in the chain, represented by a card.

If two hotel chains sit next to each other, a player could place a tile that links them together.

Kept stocks lose the opportunity to profit now, but if the chain reforms, you'll have a head start towards a majority holding.

Should you start a new chain now, to get the free share, and risk having to split your buying between the new chain and an existing one you're already competing for a majority stock holding in? Should you merge two chains now while you know you're a majority stockholder, or take a risk and allow them to grow first, even though somebody else may overtake you?

Players get one stock for starting a chain, and can buy-if they have funds-three stocks each turn.

Set the stocks at 26 per chain, or allow players to buy as many stocks as they like per turn, and the dynamics change, as do the lessons and the skills.

The simple rules about how chains grow and merge give rise to options and possibilities around growing your chain or merging it into another.

Reference

Pearce, T. (2022, November 19). Acquiring real-life skills from games. Retrieved January 13, 2022, from https://www.ludogogy.co.uk/article/acquiring-real-life-skills-from-games/