Games, Business and Changing Times
Games, Business and Changing Times
November12, 2021
By Kathy Fuller
Summary
Teaching a varied course load from college computer informatics, to college accounting, college business math and accounting to entrepreneurship and social media, game and game theory, my brain has to think in creative ways.
So why not use my love and passion for weaving gaming, digital storytelling and business together through the use of games, in tabletop or video versions, to enhance team building, social emotional skills and creativity?
Students will then be reflecting on this experience to help develop a business model canvas for their own business concept.
In College Business Math, playing The Jackson 5's song ABC and allowing students to play musical chairs to demonstrate permutations and combinations brought fun, movement and connections for students both in the physical classroom space or attending remotely.
Most students had never played a video game in the creative style of What Remains of Edith Finch, so the exposure intrigued them and made them want to explore more games of this type.
Today's students are used to watching videos of others playing games as a way to learn and be exposed to new concepts, and tapping into that learning approach will bring great results.
So be it a traditional well known board game, a fun building challenge, a physical game, or video game playthroughs; games enhance students' emotional connectedness to the content, deepen cognitive and social emotional learning and just make learning fun.
Reference
Fuller, K. (2021, November 12). Games, business and Changing Times - Ludogogy. Retrieved January 28, 2022, from https://www.ludogogy.co.uk/article/games-business-and-changing-times/