A trio of National Highways flagship schemes have been gamified by the team behind Minecraft in a bid to inspire the next generation of engineers. National Highways has enlisted the help of Minecraft, the world's best-selling video game, to inspire the next generation of talented tech experts, engineers, scientists and mathematicians.
Read MoreSid Meier is famous for creating the video game Civilization. Meier released Civilization thirty years ago this month, after developing it with Bruce Shelley, a veteran board-game designer.
Read MoreThe public often puts gaming in a very specific corner - saying, "Gaming is harmful for children," for example - yet there are numerous studies that come to a different conclusion and point to the positive aspects of gaming. 'Gaming is more than gambling - gaming is learning'.
Read MoreFrom my standpoint as a video game designer and scholar who specializes in game-based learning, I don't see a need to limit video game play among students during the school week. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom.
Read MoreScholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom. The game came just before the video game industry was established with the 1972 release of the video game Pong, an electronic version of table tennis.
Read MoreThose chiefs and their histories, along with cultural traditions, other stories and ceremonies, are all expected to be part of a video game the First Nation is now developing with Lambton College. Tentatively titled Three Fires, the game could help boost knowledge of the First Nation's past, said Aamjiwnaang Chief Chris Plain.
Read MoreCan such games offer new ways to engage history in the college classroom? Thinking of games as representations of history may provide the key.
Read MoreGamification of learning and game-based learning are popular in schools to ensure Ohio University is now offering a new undergraduate major starting this fall in Virtual Reality and Game Development.
Read MoreGamification in eLearning can be understood as the process of introducing game-based mechanics and features into the learning systems of the organization to create real-life experiences that are similar to those of playing games.
Read MoreFor me, primary school learning felt like recess, so receiving an award naming me best student all-rounder for my enthusiasm was a surprise since it felt like I was playing rather than being educated. By stark contrast, the formal teaching methods of high school were a shock to my system, prompting daydreaming during lessons because that engaging combination of explorative learning and play I knew and loved had vanished quicker than the sun
Read MoreMark Mazzu, a former banker and stockbroker who teaches at the online educational platform Outschool, uses Minecraft, another popular video game, to help kids learn about economics. Financial literacy experts also say that whether kids really pick up money lessons through video games depends largely on how parents talk with them about their online experience.
Read MoreFind Out: Mario Kart and 18 More of the Bestselling Video Games of All Time See: The 10 Most Valuable Video Game Companies Aside from being entertaining, engaging and just downright fun, video games can also give users unique insights into how the world works, and more specifically, the function of money and strategies around building and maintaining capital.
Read MoreGames and gaming can serve as excellent learning tools in the classroom and at home, while also boosting student interest and engagement in learning. Traditionally the games we play, whether physical games like kabaddi or soccer, board games like Monopoly or Chutes and Ladders, or card games like Uno, have always been enjoyed as family activities or to build our friendships.
Read MoreBefore the story went to press, I was asked by The Sun's gaming editor - Lee Price - if I would provide a set of questions to help readers determine if they had a possible gaming addiction. I've written a number of articles for The Sun over the years and have always been happy to contribute to education concerning gaming issues.
Read MoreTwo big challenges remain: ensuring that families with "Non-traditional" work schedules are included, and significantly increasing public investment in facilities to allow preschools to expand well beyond church basements and providers' homes.
Read MoreAnyone who has played the game knows that crossing a river in the wrong place at the wrong time or other poor decisions along the trail can end the game. What is new, Thomas said, is applying those concepts of in-person game-based learning for animal disease preparedness in a digital game that can be played by anyone as often as participants want.
Read MoreThere are websites, such as cartoon network games, which provide young children with fun and exciting games which also teach them to utilize the mouse and keyboard properly, not to mention browsing, username and passwords, and general internet navigation.
Read More5 Reasons Why Educators & Learners Love It. So, what turned the opinion on gamification? Why is it now encouraged at colleges instead of being shunned? Long story short, it's proven to be a more effective approach towards education than the traditional, one-sided, passive learning.
Read MoreHistory-based video games allow their players to engage with the past in completely new ways. There's a whole genre of similar video games that play around with the "What ifs" of the past - and in doing so, these games have started to teach us about history in new ways. As popular media goes, video games have an outsized power to shape how we look at history.
Read MoreA reader argues that companies worried about games being too hard also need to make sure they're difficult enough for more experienced players. I'm no expert on such things, so I don't want to say it's not related, but it seems to me a little patronising to suggest that once someone is no longer held back by options and controllers that they only want to play super easy games.
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