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5 reasons video games should be more widely used in school

5 reasons video games should be more widely used in school

5 reasons video games should be more widely used in school

By Beth Daley

September 3, 2021

Originally Published Here

Summary

From my standpoint as a video game designer and scholar who specializes in game-based learning, I don't see a need to limit video game play among students during the school week.

Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom.

The game came just before the video game industry was established with the 1972 release of the video game Pong, an electronic version of table tennis.

Even though educational video games have been used in classrooms for 50 years - and despite the fact that research shows educational games can be effective - they are not that common in classrooms today.

Here are five reasons why I think video games should be used in every classroom.

The late video game theorist and author Jesper Juul wrote in his book, "The Art of Failure," that losing in video games is part of what makes games so engaging.

Pokémon was not developed as an educational game, but its design principles - and those of other popular video games - could easily be used to design video games for classrooms that enhance their educational experience.

Reference

Daley, B. (2021, September 03). 5 reasons video games should be more widely used in school. Retrieved October 30, 2021, from https://theconversation.com/5-reasons-video-games-should-be-more-widely-used-in-school-164264