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Gamification In E-Learning: Myths Debunked

Gamification In E-Learning: Myths Debunked

Gamification In E-Learning: Myths Debunked

By Jack Martin

October 24, 2021

Originally Published Here

Summary

Gamification in eLearning can be understood as the process of introducing game-based mechanics and features into the learning systems of the organization to create real-life experiences that are similar to those of playing games.

While the learners belonging to the older generation are slightly reluctant about using online learning platforms, if addressed properly, they can benefit from them just as much as millennials.

At its core, gamification aims at encouraging a desired behavioral change in the learners and motivating them to participate in the training programme more effectively.

Gamification and game-based learning are two terms that are frequently used interchangeably.

As discussed above, gamification is the process of introducing game-based mechanics and features into the learning systems to create real-life experiences that are similar to those of playing games.

In other words, game-based learning involves learning by playing a game whereas gamification means incorporating gaming aspects into standard training or learning exercises.

You should stop believing in these myths and incorporate gamification elements into your training programme confidently.

Reference

Martin, J. (2021, October 24). Gamification in e-learning: Myths debunked. Illinois News Today. Retrieved December 8, 2021, from https://illinoisnewstoday.com/gamification-in-e-learning-myths-debunked/402415/.