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Applying game-based learning to animal disease preparedness

Applying game-based learning to animal disease preparedness

Applying game-based learning to animal disease preparedness

Applying game-based learning to animal disease preparedness

By Kerry Halladay

September 24, 2021

Originally Published Here

Summary

Anyone who has played the game knows that crossing a river in the wrong place at the wrong time or other poor decisions along the trail can end the game.

What is new, Thomas said, is applying those concepts of in-person game-based learning for animal disease preparedness in a digital game that can be played by anyone as often as participants want.

Games, failure and the future of animal disease preparedness.

A game could allow producers, lawmakers and even the public to work through scenarios and learn from failures before a real animal disease disaster happens.

The future of Project S.W.A.R.M. Creating a well-researched, effective educational game takes time and a playable game is still a long way off.

Tickel said the trailer will help convey the game-based learning concept to people who may be or may not be familiar with video games and game-based learning.

Reference

Halladay, K. (2021, September 24). Applying game-based learning to Animal Disease Preparedness. Retrieved November 11, 2021, from https://phys.org/news/2021-09-game-based-animal-disease-preparedness.html