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Here’s what the education sector can learn from gaming

Here’s what the education sector can learn from gaming

Here’s what the education sector can learn from gaming

By Csongor Baranyai

October 19, 2021

Originally Published Here

Summary

The public often puts gaming in a very specific corner - saying, "Gaming is harmful for children," for example - yet there are numerous studies that come to a different conclusion and point to the positive aspects of gaming.

'Gaming is more than gambling - gaming is learning'.

In the education sector, we make far too little use of the numerous possibilities and positive aspects of games - but gaming is much more than gambling, gaming is learning.

While many schools and universities have used digital learning platforms and virtual learning spaces in their teaching, gaming learning environments have hardly been used at all.

The areas of application of these skills outside the games sector have surged, especially in the pandemic.

Students learn an overview of the economy, culture and markets surrounding the computer game industry.

The programme specifically focuses in the areas of game design, game art and game programming, from AAA and indie games to experimental formats.

Reference

Baranyai, C. (2021, October 19). Here's what the education sector can learn from gaming. Retrieved December 02, 2021, from https://edtechnology.co.uk/comments/heres-what-education-sector-can-learn-from-gaming/