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Gamification: Thoughts on definition and design

If this is the case then the focus should be on the design of the game elements, drawing from game design theory and understanding the motivation to play games in order to create the most engaging player experience that will keep people playing. The most complete and solid definition proposed has been by Deterding, Dixon, Khaled and Nacke who define gamification as "The use of game design elements in non-game contexts".

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This Teenager Is Developing a Video Game That Assesses Your Mental Health

Alqahtani's ambitious proposal-inspired, in part, by personal experience with the stressors of the pandemic-won her a behavioral science award in this year's Regeneron International Science and Engineering Fair, an annual competition for ninth through twelfth graders administered by the Society for Science in Washington, D.C. Her prototype aims to address the problems of stigma and inaccessibility that, psychologists say, present substantial roadblocks to teens getting mental health care.

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Students to create educational video game inspired by climate change goals

A game jam - a contest where participants try to make a video game from scratch - was held in July at the Dundee-based university, with various teams submitting ideas for an interactive game inspired by CCS. A judging panel, including figures from leading Scottish game design studios Junkfish and Biome Collective, selected the winning entry.

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