The quarterbacking problem or "Alpha gamer problem"1 is a well-known phenomenon It is different! Game analytics offer an exciting array of new possibilities for everyone in game studios! Game analytics can change the face of game development.
Read MoreDifferences Between Gamification and Game-based Learning
Read MoreGamers know the power of ‘flow’ — what if learners could harness it too?
Read MoreVideo games might not the first medium you think of when it comes to learning useful skills. Of course, there are games specifically designed for learning and to be educational, but even in games intended only for entertainment, there are surprisingly useful skills that can be learned. Here are some of the most useful that you’ve probably never thought of.
Read MoreGamification: can video games change our money habits?
Read MoreOver the years, movies and gaming have developed a symbiotic relationship that permits their combined appeal to become greater than the sum of their parts. Franchises such as Star Wars, The Walking Dead, and The Lord of the Rings have allowed the movie industry to tap into a gaming sector that's now worth over $300 billion and continues to grow.
Read MoreSo far we've been talking about combat damage being dealt in a standard means, but deck damage, also known as "Milling" is usually done in other ways. If you try and deal damage to an object which is important to me, I may use these same abilities to prevent that damage as well, I don't necessarily have to be the target myself.
Read MoreThe Greek mathematician Euclid may very well have proved, circa 300 BCE, that there are infinitely many prime numbers. The aim of the game is to sort as many numbers as possible into "Prime" or "Not prime" in 60 seconds. A prime number is a whole number with precisely two divisors, 1 and itself.
Read MoreEngages children with fun, interactive games that aid in developing social skills, numeracy, attention and processing speed.
Read MoreFounded by James Coltrain, a historian and expert on game design at the University of Connecticut, Historiated Games describes itself as a "Historian founded studio making story-driven games." As E.L. Meszaros reports for CBR, the company's first game, "Blackhaven," immerses players in the realistic-albeit fictional-landscape of Blackhaven Hall Historical Society, a ruined colonial estate restored as a museum.
Read MoreJesse Schell, in his seminal book, 'The Art of Game Design', talks about many types of game balance. Here's a summary of the key types, refocused with a view to learning games, that you can use to review your own learning game designs.
Read MoreMy kids survived lockdown by living online, playing Minecraft. In the real world, I provide for all of my kids' needs, but in Minecraft they have to work for everything they create. The kids get really upset when someone steals their stuff.
Read MoreA newish wave of sophisticated, adult board games have made exploitation part of their game mechanics. "Puerto Rico" is still considered to be one of the greatest board games of all time. "Puerto Rico" is part of a wave of modern, strategy-heavy board games that earn high praise while asking players to reenact human history's grimmest episodes.
Read MoreHow difficult games should be, and how accessible they should be, is a perennial topic, and whenever it flares up it's a sign to log off Twitter for a few days.
Read MoreStudies have shown that games can increase student motivation through engagement and light-hearted competition. One way to add gamification and game-based learning to the classroom is through integrating educational video games into the curriculum.
Read MoreWhile there are valid criticisms of the habits of millennials and Gen Z, I have to admit that their gamification approach to the stock market is a good thing-both for them and for the market as a whole. Gamification is good for the market because it gets the new generations engaged.
Read MoreSocial engagement within the learning group, whether it is through upvoting the submissions made by their fellow learners, or comments, or even based on the promptness of the submissions, voluntary engagement - these are all effective measures of seeking feedback.
Read MoreThe company has since developed a new Learning Games division based on this partnership, and they spent the last school year piloting an exciting offering of educational games with a small group of schools.
Read MoreHow true is that image? For sure, developing a game can be hard work - horror stories are not uncommon within the game development world - but is it an absolute necessity that you be sat over a workstation long into the night and then back at it again first thing in the morning? Let’s look at some of the facts…
Read MoreI've been teaching educational game design for a few semesters now as part of a module of a Creative Thinking and Problem Solving liberal arts course at my institution. From teaching the course several times, I've learned a lot about how to teach it, but I've also learned a lot from observing my students make mistakes when designing educational games.
Read More