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Deliberate Play for Learning Design

Deliberate Play for Learning Design

Deliberate Play for Learning Design

Deliberate Play for Learning Design

By Zsolt Olah

August 11, 2021

Originally Published Here

Summary

The process of deconstructing a dish to create your own interpretation is similar to "Deliberate play" for learning designers who want to apply game design to their work.

Deliberate PlayDeliberate play is playing games to analyze and classify the ingredients, observe dynamics in gameplay over time, and capture the essence of the experience.

If you're a learning designer who wants to use game elements in learning design, you must play games first.

You need to practice using deliberate play to classify and describe elements and their dynamics in the game.

Does a Game Taxonomy Exist? If so, Is There One Mapped for Learning Effectiveness? The goal of learning design is effective learning rather than pure entertainment.

During my session at the ATD 2021 International Conference & EXPO, we're going to dive deeper into deliberate play using a proposed game taxonomy sheet for learning.

The deliberate play worksheet I've put together for learning designers is based on an empirical study, Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study, which explains why it is important to have a taxonomy.

Reference

Olah, Z. (2021, August 11). Deliberate play for learning design. Retrieved October 20, 2021, from https://www.td.org/atd-blog/deliberate-play-for-learning-design