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The argument for simpler games

The games industry is obsessed with complexity Of course, it is never phrased like that. Developers are not talking about complexity. Game developers usually take for granted that more lifelike visuals, more content, bigger worlds and more features will sell more of their game, regardless if they have any input on how complex their game will be.

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Making work more like a video game: Gamification technology helps managers and staff

Gamification technology is an immersive experience that seeks to use the fun elements of video gaming in business settings for better productivity, employee achievement, and motivation. Omri Hayner: Gamification includes technology and best practices that help organizations meet goals by engaging employees and imparting knowledge and training in an interesting, creative way.

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The First FDA-Approved Video Game Therapeutic

A company interested in treating ADHD opted or a different route, instead aiming to develop a prescription video game. Akili Interactive Labs looks to add another valuable tool to this arsenal, video games. While many brain-training video games make plenty of claims, they do not seek FDA approval. Akili Interactive Labs is unique as they looked towards validating their game.

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Monopoly at 85: Board game was key to freedom during World War II

Jimmie Tramel: Monopoly at 85: Board game was key to freedom during World War II. You sort of had to be there to realize just how big this was, but on Feb. 22, 1980, the Cold War came to life on ice. Bell said his family played a marathon game of monopoly while listening to audio of the hockey broadcast on the blacked-out TV. The Miracle on Ice was the lone upset that night.

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Games-Based Learning Virtual Conference Call for Session Proposals

The Games-Based Learning Virtual Conference is a three day event hosted by the Games-Based Learning Alliance (GBLA) and University XP. We expect our audience to be mainly from North America. However, we also have other members from Europe, Africa, South America, and Asia as well. The goal of our conference is to connect academics, educators, designers, researchers, creators and professionals in a space to discuss and share best practices using games, gamification, and games-based learning for teaching, learning, training, education, and development.

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A Guide to Teaching Writing During Distance Learning With Minecraft

Teachers can achieve the 4 Ps in physical classrooms through a station rotation model, as students visit stations with BrainPop or PBS LearningMedia videos, materials needed for project design, or other components. In the activity, students divide a sheet of paper into six parts or "Rooms." They then follow prompts for writing descriptive text in each room.

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The “Dark Side of Gamification” at Gamicon Online

Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join three gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.

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