The “Dark Side of Gamification” at Gamicon Online
The “Dark Side of Gamification” at Gamicon Online
Monday February 22, 2021 | 19:00 GMT (2:00pm ET)
Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join three gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.
Presenters:
Dave Eng, dave@universityxp.com, University XP
Naomi Pariseault, naomi_pariseault@brown.edu, Brown University
Jim Egan, jim_egan@brown.edu, Brown University
So What is GamiCon?
GamiCon is like a semester’s worth of gamification classes delivered in 48 hours! This way, you’ll have access to sessions, whether live in your time zone or recorded when you’e asleep, delivered by thought leaders and gamification experts from around the world—literally.
GamiCon21V is unlike any other virtual conference. Starting at 0:00 GMT on February 22, 2021, this fully gamified conference will run for a solid 48 hours.
Click here to see the schedule and begin planning for the sessions you’ll attend live, and which ones you will absorb at your convenience over the following weeks and months.