UXP_FB_Logo copy.jpg

News

The “Dark Side of Gamification” at Gamicon Online

The “Dark Side of Gamification” at Gamicon Online

The “Dark Side of Gamification” at Gamicon Online

The “Dark Side of Gamification” at Gamicon Online

Monday February 22, 2021 | 19:00 GMT (2:00pm ET)

Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join three gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.

Presenters:

Dave Eng, dave@universityxp.com, University XP

Naomi Pariseault, naomi_pariseault@brown.edu, Brown University

Jim Egan, jim_egan@brown.edu, Brown University

So What is GamiCon?

GamiCon is  like a semester’s worth of gamification classes delivered in 48 hours! This way, you’ll have access to sessions, whether live in your time zone or recorded when you’e asleep, delivered by thought leaders and gamification experts from around the world—literally. 

GamiCon21V is unlike any other virtual conference. Starting at 0:00 GMT on February 22, 2021, this fully gamified conference will run for a solid 48 hours.

Click here to see the schedule and begin planning for the sessions you’ll attend live, and which ones you will absorb at your convenience over the following weeks and months.

Best of all, if you use code: ENG21 you will also

receive a 20% discount for all of this learning.