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The argument for simpler games

The argument for simpler games

The argument for simpler games

The argument for simpler games

By Andreas Papathanasis

November 08, 2020

Originally Published Here

Summary

The games industry is obsessed with complexity

Of course, it is never phrased like that.

Developers are not talking about complexity

Game developers usually take for granted that more lifelike visuals, more content, bigger worlds and more features will sell more of their game, regardless if they have any input on how complex their game will be.

Games Press/Influencers are not talking about complexity

One Saturday I decided to see what’s the free game of the month on PlayStation Plus.

It’s time to stop talking about «simpler” games as a necessity of platform limitations

Brawl Stars is a popular online game for mobile. In its review, Polygon almost seems more interested to point out how »simple” the game is, instead of how fun it is.

Brawl Stars

Unless it changes radically, Catalyst Black will always be far worse than Brawl Stars, regardless if it’s one day playable on a console and has way more impressive visuals and more features.

Reference

Papathanasis, A. (2020, November 8). The argument for simpler games, in an industry obsessed with complexity. Retrieved November 11, 2020, from https://www.gamasutra.com/blogs/AndreasPapathanasis/20201108/373355/The_argument_for_simpler_games_in_an_industry_obsessed_with_complexity.php