Contact centre managers know that without an empowered, engaged workforce, there is no meaningful CX. Moreover, the cost of implementing gamification into user experience is low, as the point is not a financial bonus, merely recognition and reward, often in subtle ways.
Read MoreMany programmes digitally record and publicly display information about employees, so unexpected negative consequences may arise if they overly intensify pressures for performance and competition between staff.
Read MoreGlobal Gamification Market Size, Status and Forecast 2025 is latest research study released by HTF MI evaluating the market, highlighting opportunities, risk side analysis, and leveraged with strategic and tactical decision-making support.
Read More"We created content around topics related to popular science in a casual and interactive way. As Ph.D. candidates, we were obliged to take teaching classes so we wanted to practice our teaching skills through the channel. The channel grew pretty fast, we even won YouTube NextUp Indonesia in 2017," Fikri told KrASIA. The videos received a lot of comments from students.
Read MoreOf course, you end up on the downside of that particular wave, and everyone goes, "Oh, gamification, it was just a management craze." It turns out now that we're in that sort of happy point that you see in the hype cycle wave of a gradual kind of acceptance that's going upwards, being used in areas where people don't even think about it as being gamification.
Read MoreGamification adds game-like elements such as competition, point-scoring and even physical activity to non-game situations to encourage interaction and engagement. In the workplace, gamification not only relieves stress and adds some fun to the workday, but it can also bring many measurable benefits, from speeding processes to encouraging the adoption of new tech and more.
Read MoreWith so many students participating in remote learning this year, technology-delivered instruction has increased exponentially, but what hasn't increased exponentially is student engagement.
Read MoreGamification in the workplace refers to any number of digital technologies that are designed and implemented in order to motivate and teach employees, and increase productivity.
Read MoreMost employees enjoy their new freedom and the luxury of not having to commute to the office. As the weeks, months and quarters go by, it can start getting lonely, and I've found that employees can experience a lack of motivation.
Read MoreFogg's model dictates that behavioral change is the product of three factors: people must be prompted to do something; their motivation must be high; and their ability to complete the task must be straightforward, requiring minimal effort.
Read MoreAdding game-like features to existing settings can bring about increased engagement from existing customers and attract new customers to your brand. You can create competitions amongst customers, give them opportunities to earn badges and rewards, or simply introduce a bit of fun at different touchpoints.
Read MoreThe 'Basic Strategy to Gamification' panel outlined the phases of gamifying a product, from design to execution and, finally, user experience, while also seeking to challenge misconceptions that have led to gamification being viewed by sceptics as childish or intangible.
Read MoreGamification technology is an immersive experience that seeks to use the fun elements of video gaming in business settings for better productivity, employee achievement, and motivation. Omri Hayner: Gamification includes technology and best practices that help organizations meet goals by engaging employees and imparting knowledge and training in an interesting, creative way.
Read MoreGamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join three gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.
Read MoreThe closure of school and college campuses since the outbreak of COVID-19 posed fundamental challenges to the traditional teaching and learning methods.
Read MoreGamification meets sustainability in an app developed between Italian sustainable brand Maakola and blockchain certification service provider Genuine Way.
Read MoreGamification - the use of game elements in a non-game context - offers a great way to keep customers engaged, loyal and repeat buyers. First it is necessary to look at how gamification can be implemented as part of a marketing campaign. A good example of how to make customers interact with brands is gamification through connected experiences.
Read MoreGamification and game mechanics have been introduced into the health care arena to help engage and motivate us. Neatly packaged as fun and sparking a competitive spirit, programs that incorporate game mechanics often come equipped with communication tools to compete against other users and feature points, levels and leaderboards that allow for comparisons between different people and/or teams.
Read MoreUsing a mobile phone while driving is already forbidden in many countries across the world, so theoretically, once you get behind the wheel, you should forget about calls and text messages unless you enable Bluetooth or rely on a hands-free solution.
Read MoreThe biggest advantage of investing in compliance training over pre-built solutions is customization. How can you utilize these techniques to ensure compliance skills are not just learned but also applied? Keep in mind that by making your process entertaining and immersive, you won't really need to enforce anything.
Read More