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Posts in game design
My Journey to Becoming a Game Designer

I did not plan to develop games, or to create a Company to deliver these games. My first creation, the Keep It Real game came to me, almost as if in a visitation, with all of the categories and mechanics in place. The Keep It Real game is all about the human condition, with 720 questions about life for us all to engage in together.

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New Course Discusses Video Game Design and How Gaming Has Shaped History

The course teaches students how history is represented in games, how games have influenced history, and which methods are used in video game research. "We wanted to convey some of these ideas about how to do research about video games, about how to think about video games historically, and how to study video games like novels or films," Bolman said.

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Board Game Design Virtual Summit 2021

Board Game Design Virtual Summit 2021: A week long free event for board game designers; In-depth interviews with board game industry experts; Discord Server access to connect with other participants to chat, playtest, and network; Live Q&A panels with speakers from the Summit (paid passes); Lifetime access to all the content (paid passes); New interviews will be released at 10am (ET) each of the first 4 days. You can watch them any time after this during the week of the Summit; The Discord Server will also open up on November 30th at 10am EST and will be available for the duration of the event so that you can connect with other game designers.

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Adding Strategy to your Tactics

These games are interesting, because while they have long arcs in terms of the RPG mechanics and inventory management, in a way they really can be described as a looping tactical engine. Winning the larger game can be expressed as a "Tally" of how many times you won the short Thinking more about smaller turn based/tile based games, I find that a lot of the time tactics seems to become dominant.

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Growing up Ojibwe' game teaches about treaty rights, tribal sovereignty

These games are interesting, because while they have long arcs in terms of the RPG mechanics and inventory management, in a way they really can be described as a looping tactical engine. Winning the larger game can be expressed as a "Tally" of how many times you won the short Thinking more about smaller turn based/tile based games, I find that a lot of the time tactics seems to become dominant.

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Mobile Game Design: 4 Factors That Enhance User Experience

No matter how entertaining or original the concept of a mobile game, if the user experience is not up to scratch, it will neither gather momentum nor earn an audience. So what is the difference between a well-oiled mobile game from a UX perspective, and one which is just average or even worse? Here is a look at the factors which determine this, so you can keep them in mind if you decide to develop your own interactive creation.

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Developing a Tabletop Game

Conceiving an Idea So, what kind of game should you make? Well, there are a few ways for you to approach this part of the development process and it starts by asking yourself "What is the purpose of my game?" a. Do you want to give players an experience? b. Are you filling a hole in the market? c. Are you modifying an existing game? d. Are you showcasing a new or interesting mechanic? a. Do you want to give players an experience? This approach is about using theme as the core idea for your game.

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