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My Journey to Becoming a Game Designer

My Journey to Becoming a Game Designer

My Journey to Becoming a Game Designer

By Leslie Robinson

May 17, 2022

Originally Published Here

Summary

Welcome to Trance4mation Games - a Company I created to provide a deeply engaging, enjoyable and gentle way for us all to engage in deeply vulnerable and authentic conversations with one another, where we can all feel understood and validated, and move toward healing together.

I did not plan to develop games, or to create a Company to deliver these games.

My first creation, the Keep It Real game came to me, almost as if in a visitation, with all of the categories and mechanics in place.

The Keep It Real game is all about the human condition, with 720 questions about life for us all to engage in together.

Because of my experiences working with diverse populations prior to my developing my games, it was clear to me that unique groups have unique problems, which due to stigma and lack of access or resources are rarely, if ever addressed, and need specialized, personalized solutions.

Sitting with groups of people, many who for the first time are openly sharing their stories, emotions and experiences through these games, deeply enriches my life, my spirit and my soul.

As the games bring us all into our humanity, they cross all barriers and allow us to build bridges and understand those from walks of life we may never otherwise engage with.

Reference

Robinson, L. (2022, May 17). My journey to becoming a game designer. Retrieved May 23, 2022, from https://ludogogy.co.uk/my-journey-to-becoming-a-game-designer/