Making A Game Plan Work
Making A Game Plan Work
By Regina Szuszkiewicz
December 22, 2020
Summary
It is the deployment of digital game rules in other areas of life, such as work or education.
Instead, they focus on the aim of the game itself and forget the reason the game was introduced in the classroom.
Games shouldn't be too competitive as strict game mechanics may actually block some students, while other students may become too competitive to give others a chance.
Experienced teachers can predict the problems with which their students are likely to struggle, so it is up to the teacher to choose which game to use in a particular situation, bearing in mind the teaching goal and meaningful input.
When coming across a game that matches the curriculum but whose rules favor excellent language skills, the teacher should change the rules so that all the players can contribute to the game and learn from it while playing.
Teachers use language games to activate students, the shyer ones in particular, so it would be rather ironic to see that a game makes some students lose interest.
Games shouldn't favor smarter or faster players, not all students like competing; some are anxious about getting things wrong and don't want to participate in these games, so the teacher has to make sure that active students don't monopolize the game.
Reference
Szuszkiewicz, R. (2020, December 22). Making a Game Plan Work. Retrieved January 06, 2021, from https://www.languagemagazine.com/2020/12/22/making-a-game-plan-work/