Our approach towards corporate L&D is very different from the unstructured, almost subconscious way in which children learn through play. So maybe it's time to bend these closely guarded rules of adult learning a little and give employees a chance to have fun during training.
Read MoreIt is the deployment of digital game rules in other areas of life, such as work or education. Instead, they focus on the aim of the game itself and forget the reason the game was introduced in the classroom.
Read MoreEarly in the design of Cartographia, we had a problem about players hoarding cards: it's a bad strategy, but every now and then a player would try it and ruin the night for everyone else by limiting their access to specific cards, slowing the game economy, and opening their own options to such degree to cause monumental AP. All of that would turn a brisk 75 minute game into a 3 hours slog.
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