Studies reveal the use of gameplay in the classroom enhances cognitive learning and active participation among students. Age-old games such as scrabble, bingo, dice games, and connect have been successfully adopted for classroom learning.
Read MoreA team of researchers at the University of Oxford working with two video game makers has found that volunteers who play video games self-report a positive feeling of wellbeing. In their paper published in the journal Royal Society Open Science, the group describes experiments they conducted with volunteer game players and what they learned from them.
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