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Video games consolidate their position as a therapeutic tool for mental health

Video games consolidate their position as a therapeutic tool for mental health

Video games consolidate their position as a therapeutic tool for mental health

By Cristina Sáez

March 26, 2024

Originally Published Here

Summary

Serious games, including AutisMIND, an interactive video web platform developed by a UOC course instructor, are proving effective in treating mental health issues like anxiety and depression. Backed by academic studies, these games foster creativity, motivation, and social interaction, while serving as therapeutic tools. Scientific reviews, like one by the University of Amsterdam, confirm their efficacy in reducing anxiety and depression symptoms. Other games like Amelia Virtual Care, Dytective, and Plan-IT Commander target specific conditions such as phobias, dyslexia, and attention deficit disorders. AutisMIND, awarded for its solidarity, is launching a crowdfunding campaign to provide resources and training for individuals with autism, their families, and therapists.

Reference

Sáez, C. (2024, March 26). Video games consolidate their position as a therapeutic tool for mental health. Universitat Oberta de Catalunya. Retrieved from https://www.uoc.edu/en/news/2024/video-games-consolidate-as-a-therapeutic-tool