UXP_FB_Logo copy.jpg

News

Call for Session Proposals:  Games-Based Learning Virtual Conference 2025

Call for Session Proposals:  Games-Based Learning Virtual Conference 2025

Call for Session Proposals: 

Games-Based Learning Virtual Conference 2025

Games-Based Learning Virtual Conference 2025 

Call for Session Proposals

What is the Games-Based Learning Virtual Conference?

The Games-Based Learning Virtual Conference (GBLVC) is an annual three day virtual event hosted by the Games-Based Learning Alliance (GBLA) and University XP.

Conference History

The conference debuted for the first time in April 2021 Since then, it has been hosted annually. Every year the Games-Based Learning Virtual Conference has featured various sessions presented by experts in industry and academia. Last year, topics covered innovative approaches to integrating games into education and learning environments, discussions on storytelling games for low-resource classrooms, frameworks for aligning game selection with pedagogy, and essential habits for effective game designers.

Conference Purpose

The purpose of the GBLVC is to connect academics, educators, designers, researchers, creators, and professionals in a space and time to share best practices using games, gamification, games-based learning, serious games, and applied games for teaching, training, education, and development.

Conference Dates

The conference takes place during the weekend over 3 days: 

Friday June 6, 2025 - Sunday June 8, 2025

Conference Information

2025 conference information is available at: http://www.gblconference.com/ 

Where will the Games-Based Learning Virtual Conference be held?

The conference is held online, and completely virtually, using a combination of different digital tools to connect attendees, host networking, and provide and serve conference content.

Diversity Statement

The GBLVC believes in spreading the knowledge of innovators. We believe that innovation is enhanced by a variety of perspectives, and our goal is to create an inclusive, respectful conference environment that invites participation from people of all races, ethnicities, genders, ages, abilities, religions, geographies, nationalities, sexual orientation, and neurodiversity. The conference actively seeks to increase the diversity of our attendees, speakers, and participants through our call for proposals, our open submission processes, and through dialogue with the larger communities we serve. The conference requests that you forward the call for proposals to relevant affinity groups with the message that we are looking for a diverse speaker roster.

Preferred Presentation Topics

Proposals that address and include actionable takeaways for the following topics will be given additional priority for consideration:

  • Discussions with policy makers to encourage investment in games-based learning

  • Gamification integration into learning management systems (LMS)

  • Information literacy and how games can be used to achieve this outcome

  • Game-based learning for professional development in a corporate environment

  • Creating culturally relevant games for diverse learners

  • Creating sustainable long-lasting educational games that continue to evolve over time

Conference Proposal Types

Recorded Sessions:

  • These sessions involve a lecture-style presentation, where information is shared through a pre-recorded video. If accepted, the lead presenter is responsible for recording the session and submitting it to the conference for editing, transcription, and uploading to the conference platform. The deadline for this submission will be approximately 2 months prior to the start of the conference. The final presentation should be between 20-30 minutes.

Live Sessions:

  • These sessions involve live discussions, demonstrations, or presentations where presenters interact with participants during the session. If accepted, presenters will be scheduled for a live, synchronous session on a specific date and time during the conference. The final presentation should be between 35-45 minutes long.

Both Recorded Sessions and Live Sessions are capped at no more than 4 presenters.

Accepted Presenter Complimentary Admission

All accepted sessions come with complimentary conference access for all included presenters of the session.

Examples of Past Sessions

Example of RECORDED Session  https://youtu.be/QO-zcwfvtKE
Example of LIVE Session https://youtu.be/Eh-F843yBQ8

Proposal Timeline

1) Call for Proposals Open: Monday, October 14, 2024
2) Proposals Due: Sunday, December 8, 2024 by 11:59pm (ET)
3) Proposal Notifications Sent by: Monday, January 13, 2025
4) Proposal Acceptances Due by: Thursday, January 23, 2025 by 11:59 pm (ET)
5) Recorded Sessions Submissions Due by: Thursday, March 6, 2025 by 11:59pm (ET)

Content Disclaimer

By submitting my session proposal I give permission and grant University XP LLC (DBA The Games-Based Learning Virtual Conference) a royalty-free license to use, reproduce and distribute my presentation (including, but not limited to, all handouts; video recordings; audio recordings; chats; questions; and slide decks) in any way in the future, with appropriate attribution to me. I understand that this license does not change the fact that I retain copyright ownership of my session, and does not prohibit me from using my session in any way or from allowing others to use it.

Multiple, different, and distinct session proposals may be submitted by a single coordinating presenter using a separate application for each proposal. However, the Games-Based Learning Alliance and University XP LLC reserves the right to restrict and/or limit conference presentations including the same presenter in an effort to maximize a diversity of voices, speakers, and experiences at the conference.

By submitting your session proposal you also warrant that you possess the legal right and ability to present said content without infringing on the copyright or trademark of other individuals or entities.