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Public Opening Speakers at the Games-Based Learning Virtual Conference

Public Opening Speakers at the Games-Based Learning Virtual Conference

Public Opening Speakers at the Games-Based Learning Virtual Conference

Public Opening Speakers at the Games-Based Learning Virtual Conference

The Games-Based Learning Virtual Conference April 16-18, 2021 is the premiere professional event for designers, educators, entrepreneurs, and instructors, using games and games-based learning.

In an effort to provide access and equity during these challenging times the following LIVE opening speakers will be FREELY accessible to the public at specific dates and times listed below.


Dr. Constance Steinkuehler, PhD

Opening Session 12-1pm (ET) | Friday April 16, 2021

Constance Steinkuehler, Ph.D., is a professor of Informatics at the University of California—Irvine where she researches the cognitive, intellectual and social aspects of esports and multiplayer online video games. She served as senior policy analyst under the Obama administration in the White House Office of Science and Technology Policy, advising on games and digital media. She is the founder and former president of the Higher Education Video Games Alliance, an academic organization of game-related programs in higher education.

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Tracy Fullerton, MFA

Opening Session 12-1pm (ET) | Saturday April 17, 2021

Tracy Fullerton, M.F.A. is an experimental game designer, professor and director emeritus of the USC Games program. Her research center, the Game Innovation Lab, has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey, with artist Bill Viola and Walden, a game, a simulation of Henry David Thoreau’s experiment at Walden Pond which was named “Game of the Year” at Games for Change 2017 and “Developer Choice” at IndieCade 2017. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment.

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Yu-kai Chou

Opening Session 12-1pm (ET) | Sunday April 18, 2021

Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is currently President of The Octalysis Group and the Founder of Octalysis Prime, a Gamified Mentorship Platform. Yu-kai has been a regular speaker/lecturer on gamification and motivation worldwide, including at organizations like Google, Stanford University, LEGO, Tesla, TEDx, Boston Consulting Group, Turkish Airline, Huawei, the governments of UK, Singapore, South Korea, Kingdom of Bahrain, and many more. His work has affected over 1 Billion users’ experiences across the world.

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Geoff Engelstein

Session #3A 1:30-2:30pm(ET) | Sunday April 18, 2021

Geoff Engelstein is an award-winning table-top game designer, whose titles include Space Cadets, The Fog of War, Pit Crew, and The Expanse. He is also a noted podcaster. Since 2007 he has been a contributor to the Dice Tower, the leading table-top game podcast, with a series on the math, science, and psychology of games. He has also hosted Ludology a weekly podcast on game design since 2011, and recently published GameTek, a collection of essays on Game Design. Geoff has spoken at a variety of venues, including GDC, Pax, Gencon, Rutgers, and USC. He has degrees in Physics and Electrical Engineering from the Massachusetts Institute of Technology, and is currently the president of Mars International, a design engineering firm.

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Complimentary Access Disclaimer

Complimentary Opening Speaker Access is provided for these live sessions ONLY. Recordings of these live sessions; transcripts; educational sessions; and networking opportunities will still remain accessibly ONLY to registered conference attendees. Conference registration is available here: http://www.gblconference.com/

The Games-Based Learning Virtual Conference

Games-Based Learning Virtual Conference is the premiere professional event for designers, educators, entrepreneurs, and instructors, for games, games-based learning, gamification, serious games, and simulations.

The conference is held over the following three days: Friday April 16, 2021; Saturday April 17, 2021; and Sunday April 18, 2021 during (17:00 GMT – 23:00 GMT) 12:00pm – 6:00pm (Eastern Time).

For a full list of conference speakers, educational sessions, topics, and registration please visit: http://www.gblconference.com/

Conference Contact:

Dave Eng, EdD

dave@universityxp.com

Conference Help:

help@universityxp.com