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Strengthening resilience in schools to better cope with climate shocks in the South

Madagascar faces significant challenges due to climatic shocks and environmental degradation, hindering progress towards sustainable development goals, especially in water, sanitation, and hygiene (WASH), notably in schools. UNICEF, with support from partners like Zonta International, is implementing sustainable programs targeting adolescent girls.

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Game Plan: As the Workforce Gets Younger, Gamifying Training Makes More Sense

The article explores the growing trend of gamifying training, particularly in cybersecurity, to better engage employees and ensure the retention of knowledge. Ani Banerjee from KnowBe4 discusses how organizations like Beaumont Health Systems, PwC, and The Digital Guardian are leveraging gamification to enhance security awareness training.

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Should players be hand-held?  

The passage highlights the journey of a gamer from childhood to a career in the gaming industry, touching on their fascination with game design. They recount their experiences with programming, game exploration, and immersion, emphasizing the significance of landmarks, golden paths, breadcrumbs, and affordances in game design.

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Extended hours of video game play linked to negative physical symptoms

A recent study published in Computers in Human Behavior explores the physical effects of prolonged video gaming, shedding light on potential health consequences often overshadowed by psychological concerns. Researchers discovered a correlation between gaming sessions lasting over three hours and various physical symptoms, emphasizing the need for interventions to promote healthier gaming habits.

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Rob Handfield Teams With U.S. Air Force To Host Inaugural Gameapalooza  

The popularity of combat video games like Call of Duty, Battlefield, and Arma is well-established. However, the market for games that simulate the intricate logistics of battles is smaller yet potentially impactful. Gameapalooza, held at Hunt Library, united researchers, developers, and military officials to explore gaming's potential in training.

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