Madagascar faces significant challenges due to climatic shocks and environmental degradation, hindering progress towards sustainable development goals, especially in water, sanitation, and hygiene (WASH), notably in schools. UNICEF, with support from partners like Zonta International, is implementing sustainable programs targeting adolescent girls.
Read MoreThe article explores the growing trend of gamifying training, particularly in cybersecurity, to better engage employees and ensure the retention of knowledge. Ani Banerjee from KnowBe4 discusses how organizations like Beaumont Health Systems, PwC, and The Digital Guardian are leveraging gamification to enhance security awareness training.
Read MoreThe New York Times Simulator is a free game that puts players in the role of the paper's editor-in-chief, tasked with keeping readers satisfied and avoiding closure.
Read MoreIn modern management, motivating employees is crucial for productivity and morale. Traditional methods like autonomy and growth opportunities have struggled to combat rising disengagement rates.
Read MoreThe article delves into the impact of gamification on monotonous assembly tasks, drawing parallels from iconic scenes in film history. Referencing a recent study by engineers at West Virginia University, it highlights how gamification enhances productivity and engagement in manufacturing.
Read MoreVeronica Brady, PhD, RN, and colleagues conducted a systematic review exploring the efficacy of gamification as a self-care intervention for type 2 diabetes (T2D) management. They investigated studies from 2013 to 2021, assessing gaming's impact on T2D self-management behaviors and outcomes.
Read MoreThe article "Level up: exploring the artistic side of video game design" by Angelica Frey delves into the emergence of video games embracing illustration and painterly art to create captivating visual experiences.
Read MoreSerious games, including AutisMIND, an interactive video web platform developed by a UOC course instructor, are proving effective in treating mental health issues like anxiety and depression.
Read MoreThe passage highlights the journey of a gamer from childhood to a career in the gaming industry, touching on their fascination with game design. They recount their experiences with programming, game exploration, and immersion, emphasizing the significance of landmarks, golden paths, breadcrumbs, and affordances in game design.
Read MoreThe study by West Virginia University engineers explores how gamifying monotonous assembly tasks enhances productivity. Published in Robotics and Computer-Integrated Manufacturing, it investigates incorporating game elements into manufacturing to improve worker well-being and engagement.
Read MoreThe study challenges traditional notions of work by exploring the impact of gamification on productivity and motivation. While conventional advice separates work and play, the research suggests merging them can enhance performance.
Read MoreEducators and gaming experts at PAX East advocate for integrating video games and tabletop games into education, noting their potential to enhance learning. Amy Doyle, a technology teacher, emphasizes gaming's familiarity to students and its ability to engage them in learning.
Read More"Mooving Cows" is a free educational game developed by the University of Wisconsin-Madison, aimed at teaching effective cow handling skills to dairy farm workers, veterinarians, researchers, and students.
Read MoreNASA, renowned for space exploration, adds a unique accomplishment to its repertoire with the release of its first tabletop role-playing adventure, akin to Dungeons and Dragons. The project, titled "The Lost Universe," melds traditional gaming with NASA's scientific expertise.
Read MoreA recent study published in Computers in Human Behavior explores the physical effects of prolonged video gaming, shedding light on potential health consequences often overshadowed by psychological concerns. Researchers discovered a correlation between gaming sessions lasting over three hours and various physical symptoms, emphasizing the need for interventions to promote healthier gaming habits.
Read MoreThe article explores the relationship between video games and traditional narratives like novels and films. While initially seen as fundamentally different, video games, according to scholar Eric Hayot, must be understood alongside novels to grasp their full cultural significance.
Read MoreThe study by West Virginia University engineers explores how incorporating game elements into monotonous assembly tasks enhances productivity. Published in Robotics and Computer-Integrated Manufacturing, the research investigates the impact of gamification on workers' well-being and efficiency.
Read MoreThe popularity of combat video games like Call of Duty, Battlefield, and Arma is well-established. However, the market for games that simulate the intricate logistics of battles is smaller yet potentially impactful. Gameapalooza, held at Hunt Library, united researchers, developers, and military officials to explore gaming's potential in training.
Read MoreChildren's fear of needles can be overwhelming, hindering vaccination rates. Stanford Children’s Health tackles this with Pinataz, a distraction video game. Developed by Stanford Chariot Program, Pinataz lets kids design pinatas and collect prizes, diverting attention from shots.
Read MoreRuth Clark's article in Learning Solutions Magazine, "Why Games Don't Teach," argues against games as effective instructional tools, claiming they're misleading. However, numerous studies counter this, demonstrating games' efficacy in teaching diverse subjects.
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