Should players be hand-held?
Should players be hand-held?
March 21, 2024
Summary
The passage highlights the journey of a gamer from childhood to a career in the gaming industry, touching on their fascination with game design. They recount their experiences with programming, game exploration, and immersion, emphasizing the significance of landmarks, golden paths, breadcrumbs, and affordances in game design. Drawing on examples from popular games like The Witcher 3, Zelda, and Metro: Exodus, the author discusses the role of visual shapes, device locks, openings, leading lines, and pinching in guiding player progression and enhancing immersion. They underscore the importance of natural constraints and subtle cues in maintaining player engagement and narrative coherence.
Reference
Should players be hand-held? (2024, March 21). GameDev.net. https://www.gamedev.net/blogs/entry/2277800-should-players-be-hand-held/