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Onboarding Your Team Through Play

Onboarding a new team member involves navigating the complexities of learning names, roles, processes, and preferences. Traditional onboarding, often a checklist-driven and information-heavy process, may not be the most engaging approach. Bethany Carr suggests adopting a more interactive method by incorporating games, activities, and simulations into the onboarding process.

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Scientists use Age of Empires computer game to simulate ant warfare

Researchers in Australia are using the popular computer game Age of Empires to help eradicate invasive ant species. The study, conducted by Australia's national science agency CSIRO and the University of Western Australia, involved simulating ant warfare by building armies and battlegrounds of different sizes and shapes.

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Game-based learning: Could it work for your organisation?

The effectiveness of game-based learning in organizational training is affirmed by recent research, countering criticism that training platforms are mere distractions. Gamified training platforms are gaining popularity globally, with traditional methods losing appeal.

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Barbados’ first e-learning game for primary schools launches

The Ministry of Education, Technological & Vocational Training & National Transformation Initiative (NTI) launched the STARR ADVENTURES Civics and Citizenship e-Learning Game as part of a national transformation of the educational system. NTI Director Dr Allyson Leacock highlighted that Phase One focuses on Class One, with the goal of incorporating Civics and Citizenship into STARR Adventures for all primary school classes.

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The Benefits: Producing consistent and superior performance while building a sense of community amongst colleagues and co-workers

Andrew L. McGuffee explores the potential benefits of implementing gamification in learning materials. Gamification goes beyond the game environment, enhancing both psychological and technological aspects of learning. This "game thinking" improves motivation and critical thinking skills in learners.

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The new face of video games: a therapeutic aid to improve attention in people with ADHD

The article discusses the potential therapeutic use of video games in treating attention deficit hyperactivity disorder (ADHD), a condition that affects millions of children globally. Despite concerns about excessive video game use among young people, the article argues that when used properly, video games can be a valuable tool to aid patients with ADHD.

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The Truth in Games

In this reflection, game designer and writer Frank Lantz explores the intersection of objective truth and aesthetic experience in video games. Drawing on Richard Feynman's analogy of appreciating a flower as both a scientist and an artist, Lantz discusses the tension between the scientific perspective, with its quantified data, and the poetic perspective, which values intuitive understanding and direct experience.

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Learning points: Benefits and ethical challenges of AI in gaming

AI has significantly advanced gaming, enhancing the overall experience and offering personalized content and intelligent game mechanics. According to Jun Kawasaki, CEO of MetaX Global, AI in gaming brings several benefits.

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The Role of Gamification in E-Learning

E-learning, has gained prominence due to its ability to activate the brain's pleasure centers and enhance engagement. With 97% of children playing video games and 70% of teachers observing increased student interest through gamification, making learning enjoyable proves to be an effective strategy for maintaining focus and motivation.

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Unlock Your Board Game Design Potential with this Ultimate Event!

The Board Game Design Virtual Summit, scheduled for February 20-26, 2024, offers an opportunity for board game enthusiasts to enhance their design skills. Organized by Joe Slack, the event features expert insights, live Q&A panels, and lifetime access to event content. Each day focuses on different aspects, such as launching a game successfully, getting games into the market, expanding reach in the board game industry, and support for creators. The summit includes a dedicated Discord server for networking and bonuses like bonus interviews for Platinum and Ultimate Pass holders. Various pass options are available, and the summit caters to all levels of board game designers. The Ultimate Pass includes access to Joe Slack's Board Game Design Course. Affiliate links are included in the post, supporting University XP LLC. The event aims to provide inspiration, knowledge, and connections for participants.

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