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Functional play in the abstract: an interview with game studies author Peter McDonald

Functional play in the abstract: an interview with game studies author Peter McDonald

Functional play in the abstract: an interview with game studies author Peter McDonald

Grant Phipps

August,5, 2024

Originally Published Here

Summary

Peter McDonald, an assistant professor at UW–Madison, explores the philosophies of 2D platformers in his book Run And Jump: The Meaning Of The 2D Platformer. He highlights how indie developers, free from corporate constraints, have revived the intimate spirit of these games, which originated in the 1980s with titles like Super Mario Bros. McDonald examines design elements and emotional experiences tied to jumping mechanics, game space dynamics, and enemy interactions. Each chapter concludes with design exercises that connect childhood memories to game aesthetics, emphasizing the cultural significance of platformers and their role as a bridge between generations of players.

Reference

Phipps, G. (2024, August 5). Functional play in the abstract: An interview with game studies author Peter McDonald. Tone Madison. https://tonemadison.com/articles/functional-play-in-the-abstract-interview-with-peter-mcdonald/