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Unlocking the Future of Education: The Role of Games in Contemporary Learning

A study by Dr. Ani Atanasova at "St. St. Cyril and Methodius Primary School" in Smolyan, Bulgaria, investigates the effects of game-based learning on student engagement and academic performance. Utilizing Pixelhunters' Multiplayer Team Training Platform, the research focused on 4th and 6th graders in math and Bulgarian language.

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New Learn to Swim programme features playful characters and game-based learning

Oldham Active, the charitable trust managing leisure facilities in Oldham, has launched a specialized Learn to Swim program for children aged three and up. Developed by Aquatics Brand Manager Becca Thomas, the program focuses on creating a fun, engaging environment that emphasizes water safety and core skills through games.

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US Army to spend $26bn on gamification and simulation training by 2028

The US military is set to invest over $26 billion annually in gamification and simulation training by 2028, focusing on enhancing training and recruitment. While gamified training uses game-like elements to help personnel acquire skills, concerns arise regarding its effectiveness, potential desensitization, and ethical implications, especially related to underage recruitment.

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