The math-based computer games of our youth are just one example of game-based learning, or a course built inside of a game. Gamification uses gaming principles like rewards, badges or peer competition as elements to an online course.
Read MoreMaking a video game is much less daunting than it might seem. While you likely aren't going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. To try to make things easier for those looking to get started making games, we've put together a list of 11 game engines / editors.
Read MoreAt what stage in an innovation process can you bring in gamification?
Read MoreParents should remember that games are not magic. Kids come into games with a play mindset, which doesn't always mean trying to do well in a game. You could have your kids play the game in teams so they have to slow down and debate what choices they are going to make in the game.
Read More"Since adding the In-Game Purchases notice to ratings assigned to physical games many game consumers and enthusiasts have reached out to us asking the ESRB to include additional information to identify games that include randomized purchases," the agency wrote.
Read MoreFirst, and most importantly, is "The Oregon Trail" - an MS-DOS version of the game that, thanks to modern technology, can just outright run through emulation in a web browser.
Read MoreGamified training in business is all about creating an environment where people learn through friendly competitions.
Read MoreIntrinsic motivations tie into a person's altruistic desire to contribute to the greater good with no expectation of a reward beyond feeling good about helping others.
Read MoreBoard game stores around the world have been closed because they're far from an essential service, and most importantly, publishers are now finding they're unable to even get their games made, let alone ship them out internationally.
Read MoreHe's set a deadline of April 24 for those who wish to participate in the competitive phase of ZoomJam, for which a panel of game designers and academics will chose the top three submissions.
Read MoreDeepMind released a research paper explaining why video games are such a good way to test A.I. You can read a portion of it below.
Read MoreDuring COVID-19 redeployed staff and volunteers need rapid induction and ongoing training. Focus Games knows that face-to-face training is not always possible.
Read MoreYou know how important workplace safety is - "It's our number one priority!" the company president would say -, but you have the same training every year and you have hardly used any of it in your daily activities.
Read MoreDave Whelan, chief executive and founder of VRE, says his phones have been ringing off the hook since corona virus restrictions were imposed, with the company employing additional business development staff to handle the extra workload. Two weeks ago, it ran a virtual conference for Taiwanese electronics group HTC. The Hyve conference is normally an event with physical attendees, but as it was due to be held in China HTC asked VRE if it could host the event virtually.
Read MoreLike last year, I set a goal to play 365 board games in one year. This isn’t 365 plays of DIFFERENT board games (i.e. if I play checkers 3 times then it counts as 3 plays). I’m doing this to ensure that I play a lot of board games but also a breath of different board games. I also barely made my goal last year. So I know that 365 is a difficult (but attainable) challenge!
Read MoreGames tap into the core mechanisms that have guided how humans have learned forever - play, observation and group problem-solving - and lend themselves to feedback loops.
Read MoreIn a world where all manner of political and corporate scoundrels attempt to erect barriers on a daily basis, it's refreshing to see that board games have the ability to transcend them.
Read MoreThe path to answering the question "What is a good learning games?" requires that we dig a little deeper into the concepts of games and learning.
Read MoreThe human motivational triggers that games and gamifications tap into are deeper than games, and predate them.
Read MoreThe creator of Pandemic says the collaborative nature of the board game could offer lessons in fighting the global COVID-19 outbreak.
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