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On Using Games for Learning at PAX East 2020

Games-based learning, gamification, gameful learning, simulations, scenarios, and playful design. What are these and where do they all fall? Are they games? Are they for entertainment? Should we take them seriously? The gap between instruction and learning and games-based learning is rapidly closing. What will happen in the future with games for learning and how can you prepare to put your own games to work? Join four gamers, designers, educators, and academics as they discuss the whole field of using games for learning and what the future holds for us.

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Dark Side of Gamification at PAX East 2020

Gamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join four gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.

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Episode 25: Teaching and Learning with Games and Simulations with Dr. Dave Eng

Dr. Dave Eng is our guest for episode 25 of the Lecture Breakers podcast. Dave is here to talk about games! Since many of you have expressed an interest in learning more about how to teach using games in your courses, I've been inviting different guests to the show to share their stories and advice about teaching with games.

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I’ve committed to 365 Board Game plays in 2020. Here’s the update from February so far…

Like last year, I set a goal to play 365 board games in one year. This isn’t 365 plays of DIFFERENT board games (i.e. if I play checkers 3 times then it counts as 3 plays). I’m doing this to ensure that I play a lot of board games but also a breath of different board games. I also barely made my goal last year. So I know that 365 is a difficult (but attainable) challenge!

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Ludogogy Magazine: Inaugural Issues

My colleague Sarah Le-Fevre from Games For Good is launching a new magazine Ludogogy.

You can find Ludogogy online here: https://www.ludogogy.co.uk/

Ludogogy will be a place to come to access articles, reviews and how-tos for everything games-based learning, gamification, and gameful and playful design in general.

Are you interested in submitting an article for review and publication? Great! Then follow this link for more information: https://www.ludogogy.co.uk/submission-guidelines/

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