Games-based learning, gamification, gameful learning, simulations, scenarios, and playful design. What are these and where do they all fall? Are they games? Are they for entertainment? Should we take them seriously? The gap between instruction and learning and games-based learning is rapidly closing. What will happen in the future with games for learning and how can you prepare to put your own games to work? Join four gamers, designers, educators, and academics as they discuss the whole field of using games for learning and what the future holds for us.
Read MoreGamification is supposed to be fun. That’s why businesses, organizations and individuals use it on a daily basis. Why else would someone play games? But what are the ethics of gamification? What stops one business or organization from doing something nefarious? Is there a limit to gamification? Should it be up to academics, the government, or individuals to police how gamification is used? Can you imagine a world dominated by the Black Mirror episode Nosedive? Join four gamers, designers, educators, and academics as they discuss a world where everyone you interact with is rated on a five star scale.
Read MoreConceived in Japan by gaming desk maker Bauhutte, this cursed concoction is actually a Power Rangers-style amalgamation of all their gaming furniture combined.
Read MoreDr. Dave Eng is our guest for episode 25 of the Lecture Breakers podcast. Dave is here to talk about games! Since many of you have expressed an interest in learning more about how to teach using games in your courses, I've been inviting different guests to the show to share their stories and advice about teaching with games.
Read MorePlaying a video game with a sexualized female character does not appear to impact women's self-objectification or body satisfaction, according to a new study published in Psychology of Popular Media Culture.
Read MoreIt is a little trickier to answer the last one: defining what makes an esport an esport.
Read MoreVirtual reality is a relatively new and emerging technology but it has evolved rapidly within the past few years.
Read MoreThis Entrepreneurial Ludic Learning I believe will create environments of learning and livelihood that will transform education and the workplaces of the future.
Read MoreLeila, a native of the planet Io, has come to Earth for help. By traveling to exotic realms through the magic of fiction and completing quests, a group of travelers can explore the galaxy and help explain to Leila what it means to be human.
Read MoreLike last year, I set a goal to play 365 board games in one year. This isn’t 365 plays of DIFFERENT board games (i.e. if I play checkers 3 times then it counts as 3 plays). I’m doing this to ensure that I play a lot of board games but also a breath of different board games. I also barely made my goal last year. So I know that 365 is a difficult (but attainable) challenge!
Read MoreThe accusation that Fortnite has been appropriating black music and dance culture for financial gain has been simmering for months, sparking debate over whether Fortnite has unfairly rebranded the popular dances as "#fortnitedances" while the creators don't share any of the profits.
Read MoreYou weren't going to do something for your friend, but your friend said "Please" in a sincere manner, and even though nothing tangible has changed about the transaction, you now willingly and happily agree to do it for them.
Read MoreHow can that be if they are using apps designed to addict them?
Read MoreThe Smithsonian Science Education Center has announced the release of Tami's Tower: Let's Think About Engineering, an educational engineering design game that will help teach students how to design a solution to a problem using basic engineering design principles.
Read MoreSchell Games, a studio based in Pittsburgh that built the VR action puzzler "I Expect You to Die," has regularly produced games for education and entertainment. With its new project, "Night Shift," Schell Games pivoted toward making a mobile game designed specifically for emergency room physicians.
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A tiny piece of worked glass unearthed during an excavation on Lindisfarne has been revealed to be a rare archaeological treasure linking the Northumbrian island with the Vikings, from the very beginning of one of the most turbulent periods in English history.
Read MoreModern-day chess traces its origins to the ancient Indian game of Chaturanga, whose Sanskrit name refers to the "Four limbs" of the Gupta Empire's army: infantry, cavalry, chariots and war elephants.
Read MoreMy colleague Sarah Le-Fevre from Games For Good is launching a new magazine Ludogogy.
You can find Ludogogy online here: https://www.ludogogy.co.uk/
Ludogogy will be a place to come to access articles, reviews and how-tos for everything games-based learning, gamification, and gameful and playful design in general.
Are you interested in submitting an article for review and publication? Great! Then follow this link for more information: https://www.ludogogy.co.uk/submission-guidelines/
Read MoreGamification wants to engage you directly; advertisements and marketing are typically more passive.
Read MoreFeedback can be a powerful force in college classrooms, and there are ways to make the experience of providing and receiving it even stronger.
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