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“But some people don’t like games”

“But some people don’t like games”

“But some people don’t like games”

“But some people don’t like games”

By Terry Pearce

March 11, 2020

Originally Published Here

Summary

Motivating non-gamers through playful, gamelike experiences and games.

People who are into games and gamification often get excited about it.

Yu-Kai Chou, Andrzej Marczewski and Jane McGonigal have all spoken about their passion for games and gamification, and how they feel play can change the world.

Many definitions of games and gamification include the idea that participation must be optional.

The human motivational triggers that games and gamifications tap into are deeper than games, and predate them.

We can tap into them via games and gamification, so long as we can get people to engage voluntarily.

In gamification as opposed to actual games, we have a very specific version of the design solution that's appealing: we can gamify so subtly and with such a light touch that people don't feel they're playing a game.

So the first step should probably be to do the work to find out why our audience might not like games.

Explain how, even though games aren't real, the lessons and skills they help us develop can be applied to real situations.

Explain how respected and serious organisations such as Google and the armed forces use games.

Reference

Pearce, T. (2020, March 11). "But some people don't like games". Retrieved March 30, 2020, from https://www.ludogogy.co.uk/article/618/