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Historical Video Games Have Promise—but Only If They’re Honest

In partnership with UKIE, the British gaming trade association, the game developer wants to introduce Discovery Tour to 52 schools across the UK.But this isn't the first time someone has deployed a video game for education. Whether it's the untamed west of Red Dead Redemption 2, the wind-fed fields of 13th-century Tsushima, or the bustle of Renaissance Florence, games are becoming more photorealistic and increasingly rely on historical settings for their narratives.

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I Taught With The Game of Life

The content aim for the lesson is "How true to reality is The Game of Life's portrayal of personal finance?" Two of the other essential questions for the unit were: In what ways are the financial consequences of someone's actions & personal choices often in or out of their control? How would you modify the game in order to make it a better representation of real life.

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Beyond gaming: How techies and designers are using Minecraft for it’s ubiquitousness

There are obvious examples in which games put us to work, like the cycle of work and consumption in Animal Crossing that many memes make fun of even as we enjoy it, or management games and city builders. Many games are fun because, unlike at many points in real life, the work we put in brings visible results.

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