Maybe We Don't Need a New Gamification Framework After All
Read MoreGamification as a Resource in Education. A Bibliometric Analysis in Times of Pandemic
Read MoreA Survey on Data-Driven Evaluation of Competencies and Capabilities Across Multimedia Environments
Read MorePay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases
Read MoreDaily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games
Read MoreValues throughout the Game Space
Read MoreDo Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task
Read MoreService experience gamified: a study on convergence of gamification and contemporary service experience
Read MoreDefinitions of Esports: A Systematic Review and Thematic Analysis
Read MoreInfluence of Gamification Elements on Explicit Motive Dispositions
Read MoreDeveloping a User-Centered Educational Game to Prevent Cyberbullying Among Elementary School Students
Read MoreOnline Workshop Experience as an Informal Learning Environment: Gamification and Space
Read MoreImproving Inclusivity of Digitalization for Employees in Emerging Countries Using Gamification
Read MoreAugmented Reality and Gamification technics for visit enhancement in archaeological parks
Read MoreClose but Not Too Close: Distance and Relevance in Designing Games for Reflection
Read MoreOnline Quest Game as a Tool for Enhancing Learning in Research
Read MoreBenefits And Challenges Of Using Gamification Across Distance Learning Platforms At Higher Education: A Systematic Review Of Research Studies Published During The COVID-19 Pandemic
Read MorePre-Production of a Gamified Experience for Creating New Design Thinking Mindset
Read MoreGame mechanics of gamification in the formation of the digital footprint of younger school children in the process of career guidance
Read MoreInvestigating the role of gamification in public libraries’ literacy-centered youth programming
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