“Community” in Video Game Communities
Read MoreChapter 10: Game Literacy and Message Design
Read MoreEnhancing education and training through data-driven adaptive problem-based Flipped Classrooms with gamification
Read More“You just earned 10 points!”: Gaming and grinding in academia
Read MoreConvergence in Digital Games: A Case Study of League of Legends
Read MoreEsports as playful consumption experiences: Examining the antecedents and consequences of game engagement
Read MoreGamification of Culture: A Strategy for Cultural Preservation and Local Sustainable Development
Read MoreDisruptive learning and optimal flow: game jams in heterotopic affinity space
Read MoreEnhancing Information Systems Teaching Practices with Game-Based Learning: The Melbourne Beer Game
Read MoreGuidelines of Serious Game Design for Promoting Reframing
Read MoreGuidelines of Serious Game Design for Promoting Reframing
Read MoreGame Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces
Read MoreDesign Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming
Read MoreGamification in Education: A Study of Design-Based Learning in Operationalizing a Game Studio for Serious Games
Read More“It’s All in the Game” A board game to facilitate disease-related conversations between children with a chronic disease and their peers
Read MoreSelf-Determination Theory — I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single Theory
Read MoreClose but Not Too Close: Distance and Relevance in Designing Games for Reflection
Read More11 Effects of an Online Adventure Game on Vocabulary Acquisition
Read MoreA Glance on the Effect of Gamification on Teaching and Learning
Read MoreWhy Don’t You Play the Game? Evaluating the Use of Gamification in an Undergraduate Finance Course
Read More