Factors Affecting Students' Willingness to Use Gamification in University Settings
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The Effect of Gamification on Performance with the Mediation of Motivation and Employee Engagement
Read MoreMaybe we’ve got it wrong. An experimental evaluation of self-determination and Flow Theory in gamification
Read MoreAn empirical investigation on the benefits of gamification in communication within university development teams
Read MoreA New Approach to Perform Individual Assessments at Higher Education Using Gamification Systems
Read MoreInvestigating the Impact of Gamification on Student Motivation, Engagement, and Performance
Read MoreCan gamification increase work motivation? Considering the job characteristics model and employee attitudes towards games.
Read MoreUsing Gamification to Overcome Anxiety and Encourage Play in the Graduate Classroom
Read MoreExperiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting
Read MoreGamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
Read MoreLearning through playing: Appreciating the role of gamification in business management education
Read MoreIntangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?
Read MoreGaming & Geography (Education): A Model of Re-flexive Analysis of Space & Action in Video Games
Read MoreTypologies and Features of Play in Mobile Games for Mental Wellbeing
Read MoreExperiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting
Read MoreThe Impact of Gamification on Student Motivation and Engagement: An Empirical Study
Read MoreInteractive gamification-flip-book for developing students’ outcomes
Read MoreGamifying Gamification in the Sociology Classroom
Read MoreGamifying Gamification in the Sociology Classroom
Read MoreExamining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms
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