Gamifying Physics Laboratory Work Increases Motivation and Enhances Acquisition of the Skills Required for Application of the Scientific Method
Read MoreGamifying Physics Laboratory Work Increases Motivation and Enhances Acquisition of the Skills Required for Application of the Scientific Method
Read MoreLearning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding
Read MoreGamification pedagogy: A motivational approach to student-centric course design in higher education
Read MoreOn Gamification and Students’ Reading Ability in Vocational High School
Read MoreGamification Based on User Types: When and Where It Is Worth Applying
Read MoreSynergic Effect Of Gamification And Artificial Intelligence In The Process Of Recruiting And Selecting Candidates
Read MoreGamified lesson plan development with ELT pre-service teachers: A gamified google classroom experience
Read MoreGamified lesson plan development with ELT pre-service teachers: A gamified google classroom experience
Read MoreGamit! Icing on the Cake for Mathematics Gamification
Read MoreAndragogical principles in a gamification concept: how does it work for adult learners in an online class?
Read MoreGamified Text Testing for Sustainable Fairness
Read MoreA Practice for the Design of Interactive Multimedia Experiences Based on Gamification: A Case Study in Elementary Education
Read MoreAugmenting Open and Distance Learning through Gamification
Read MoreThe Impact of Gamification on Doctoral Students’ Perceptions, Emotions, and Learning in an Online Environment
Read MoreA gamified approach for improving the learning performance of K-6 students using Easter eggs
Read MorePlug & Play? Stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments
Read MoreDevelopment of Gamification Learning Environment Model Using Design-Based Learning to Enhance Innovative Thinking of Undergraduate Students in Education
Read MoreBest of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational Value
Read More“You just earned 10 points!”: Gaming and grinding in academia
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