Gamifying Physics Laboratory Work Increases Motivation and Enhances Acquisition of the Skills Required for Application of the Scientific Method
Read MoreGamifying Physics Laboratory Work Increases Motivation and Enhances Acquisition of the Skills Required for Application of the Scientific Method
Read MoreBe a Hero through Gamified-learning: A PowerPoint Revolution
Read MoreBoosting Student’s Motivation through Gamification in Physical Education
Read MoreCan the gamification element storytelling increase motivation and learning outcomes of students in higher education in an online inquiry-based-learning environment?
Read MoreHow Personalization Affects Motivation in Gamified Review Assessments
Read MorePerspective Chapter: Gamification – Pros and Cons
Read MoreIs Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing
Read MoreHow to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment
Read MoreWould gamification affect high and low achievers differently? A study on the moderating effects of academic achievement level
Read MoreAn evaluation of online Edcraft gamified learning (EGL) to understand motivation and intention of recycling among youth
Read MoreGamification in Engineering Education: The Use of Classcraft Platform to Improve Motivation and Academic Performance
Read MorePersonalised Approach For Building a Gamified Project For User Motivation Management
Read MoreSelf-Determination Theory — I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single Theory
Read MoreDaily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games
Read MoreThe Analysis of Intrinsic Game Elements for Undergraduates Gamified Platform Based on Learner Type
Read MoreGamification As A Methodological Strategy In University Students
Read MoreExploring the inner workings of the leaderboard for use in educational contexts
Read MoreWhat is the relationship between Storytelling and learning outcome?
Read MoreGamifying Sustainable Behavior at Work: Results from an Experiment with a Corporate Gamification App
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