Application of Digital Games in Developing Values and Problem-Solving Skills in Social Studies
Read MoreMy Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games
Read MoreEducation and Games: Teachers’ Professional Knowledge in Integrating Digital Games into Instruction in School
Read MoreDigital games in the classroom: Benefits and Barriers
Read MoreExploring Using Game-Based Learning and Gamification in a Secondary Classroom to Increase Engagement
Read MoreGames: The Motivation in Engineering Education
Read MoreMastering Modern Board Game Design to Build New Learning Experiences: the MBGTOTEACH Framework
Read MoreExamining the characteristics of game-based learning: A content analysis and design framework
Read MoreEducational games created by medical students in a cultural safety training game jam: a qualitative descriptive study
Read MoreThe impact of digital games in higher education: a case study in communication in English for tourism III
Read MoreLinking gamification, ludology and pedagogy: Principles to design a serious game
Read MorePopular Accessibility Settings in Digital Games: What accessibility settings do players with disabilities use and need?
Read MoreThe Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
Read MoreValues throughout the Game Space
Read MoreSerious games as innovative formative assessment tools for programming in Higher Education
Read MoreInscrutable Games: How Players Respond to Illegible or Opaque Game Design
Read MoreAsymmetric Gameplay: Types and Perspectives
Read MoreAn automated approach to estimate player experience in game events from psychophysiological data
Read MoreEffects of Player-Level Matchmaking Methods in a Live Citizen Science Game
Read MorePerspective Chapter: Ungrading, Grading Contracts, Gamification and Game-Based Learning
Read More