Conceptual Approach to the Pedagogy of Serious Games
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Read MoreEducation and Games: Teachers’ Professional Knowledge in Integrating Digital Games into Instruction in School
Read MoreDevelopment of Gamification Learning Environment Model Using Design-Based Learning to Enhance Innovative Thinking of Undergraduate Students in Education
Read MoreBIPMIN: A Gamified Framework for Process Modeling Education
Read MoreBusiness Simulation Games in Higher Education: A Systematic Review of Empirical Research
Read MoreOnline Workshop Experience as an Informal Learning Environment: Gamification and Space
Read MoreAn ontology for modelling user’ profiles and activities in gamified education
Read MoreBenefits And Challenges Of Using Gamification Across Distance Learning Platforms At Higher Education: A Systematic Review Of Research Studies Published During The COVID-19 Pandemic
Read MoreThe Trends and Challenges of Virtual Technology Usage in Western Balkan Educational Institutions
Read MoreRight Game, Wrong Place? A Case Study: Using a Gamified AR Application in a Heritage
Read MoreAcademic and Social Behaviour Profile of the Primary School Students who Possess and Play Video Games
Read MoreGamification in the development of entrepreneurial intentions: a QCA analysis
Read MoreGamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills
Read MoreExploring the inner workings of the leaderboard for use in educational contexts
Read MoreUsing an Interactive Game for Strategic Thinking Education: The Role of Gender and Experience
Read MoreGamification in Computer Engineering Education
Read MoreResponse to relative performance feedback in simulation games
Read MoreGamification 101: An Exploration of a Gamified Instructional Approach
Read MoreSerious games as innovative formative assessment tools for programming in Higher Education
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