Research

Pre-Production of a Gamified Experience for Creating New Design Thinking Mindset

Pre-Production of a Gamified Experience for Creating New Design Thinking Mindset

Pre-Production of a Gamified Experience for Creating New Design Thinking Mindset

By Shelir Ebrahimi, Reza Yazdanpanah, Armaghan Taghvaei

Abstract                                                                                                 

"In a rapidly changing world, Canadian Universities are preparing students by developing learner-centered experiential learning programs. Most of these programs within Engineering are mainly project-based courses to provide an opportunity for students to practice design-thinking process along with other technical skills. Engineering students are usually competent with the technical aspects of the design-thinking process, but they struggle to grasp the importance of the early steps that focus on understanding the challenge and generating ideas.

A team of educators have come together to create gamified experiences to guide students through idea generation process. This mini-project is part of a larger work that focuses on the design and the development of a multi-component online course to train students in creating new engineering design thinking mindset.

This paper that is a small piece of an on-going effort, focuses on the design and the test run of a gamified experience based on the concept of “what if?” question to help students to generate more ideas."

Reference

Ebrahimi, S., Yazdanpanah, R., & Taghvaei, A. (2022). Pre-Production of a Gamified Experience for Creating New Design Thinking Mindset. Proceedings of the Canadian Engineering Education Association (CEEA). https://ojs.library.queensu.ca/index.php/PCEEA/article/view/15919

Keywords

students, design, engineering