Introductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MoreIntroductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MoreSocial aspects in game accessibility research: a literature review
Read MoreSocial aspects in game accessibility research: a literature review
Read MoreInscrutable Games: How Players Respond to Illegible or Opaque Game Design
Read MoreFeatures of Entertainment Digital Games for Learning and Developing Complex Problem-Solving Skills: A Protocol for a Systemic Review
Read MoreTopic Evolution in the Research on Educational Gamification
Read MoreWhat is the relationship between Storytelling and learning outcome?
Read MoreDeveloping an interactive PBL environment via persuasive gamify elements:
Read MoreApplication of Virtual Reality Simulation as a Tool for Safety Related Training in the Steel Industry
Read MoreCIST: A Serious Game for Hardware Supply Chain
Read MoreVideo Game to Teach Fluid Mechanics (Work in Progress)
Read MorePlaying With Heartbreak: Research & Development for a Game About Breaking Up
Read MoreUncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
Read MorePerspective Chapter: Ungrading, Grading Contracts, Gamification and Game-Based Learning
Read MoreLearning by doing: Intrinsic Integration directs attention to increase learning in games
Read MoreCreative Entrances to Co-Design: Exploring Collaboration through Fiction, Fairy tales, and Games
Read MoreLudic Prognostication. Games as Sites for Simulating the Future
Read MoreThe Efficacy of Gamification for the Involvement of Students in Distance Education
Read MoreImproving Interpersonal Skills Through the Application of Active Learning Approach: Theatre Based-Games
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