Research

Can the gamification element storytelling increase motivation and learning outcomes of students in higher education in an online inquiry-based-learning environment?

Can the gamification element storytelling increase motivation and learning outcomes of students in higher education in an online inquiry-based-learning environment?

Can the gamification element storytelling increase motivation and learning outcomes of students in higher education in an online inquiry-based-learning environment?

Selin Alpaslan

Abstract

"Motivation is a source of fuel for a wide range of activities. Academic achievement is one of the things that is influenced by motivation. Especially intrinsic motivation is an indicator for academic success. To increase intrinsic motivation Inquiry-Based-Learning can be introduced. IBL incorporates different phases of learning in the research process and enhances the active engagement in the learning process and with that increases autonomy. Autonomy increasing instruction forms in turn increase intrinsic motivation according to the Self-Determination Theory (SDT). And an increased intrinsic motivation is a strong indicator for better learning outcomes. In addition to the IBL, gamified online learning environments seem to have an impact on intrinsic motivation as well. Therefore this study investigates the influence of the gamification element storytelling in an online IBL environment on motivation and learning outcomes in higher education students. The results revealed no significant differences between the groups in motivation and learning outcomes. Also the within-subject analysis revealed no significant differences in motivation before and after the participation. Nevertheless more research is needed in this field as different gamification elements might have different relationships. Furthermore the research in this field is highly recommended as online learning is more and more popular."

Reference

Alpaslan, S. A. (2023). Can the gamification element storytelling increase motivation and learning outcomes of students in higher education in an online inquiry-based-learning environment? (Bachelor's thesis, University of Twente). https://essay.utwente.nl/94246/

Keywords

motivation, academic achievement, research process