Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance
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Read MoreChapter 2: Considerations for use of computer simulations and games
Read MorePlaying coding games to learn computational thinking: What motivates students to use this tool at home?
Read More'Play the Book Again': Towards a Systems Approach to Game Adaptation
Read MoreGame-Based Learning Material for Developing Reading Comprehension
Read MoreMotivations of Hobby Game Players
Read MoreDoes Digital Game-Based Learning Improve Student Time-On-Task Behavior and Engagement In Comparison to Alternative Instructional Strategies?
Read MoreThe Spheres of Player Motivation: Towards a New Typology for Player Motivation in Digital Games
Read MoreTowards Effectively Adapting Games: What needs to be Conquered to Achieve Adaptation
Read MoreGame-based Climate Change Engagement: Analyzing the Potential of Entertainment and Serious Games
Read MoreBecoming a Gamer: Performative Construction of Gendered Gamer Identities
Read MoreAssassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game
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