Introductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MorePutting Computing on the Table: Using Physical Games to Teach Computer Science
Read MoreIntroductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MoreSocial aspects in game accessibility research: a literature review
Read MoreSocial aspects in game accessibility research: a literature review
Read MoreFeatures of Entertainment Digital Games for Learning and Developing Complex Problem-Solving Skills: A Protocol for a Systemic Review
Read MoreFeatures of Entertainment Digital Games for Learning and Developing Complex Problem-Solving Skills: A Protocol for a Systemic Review
Read MorePlaying With Heartbreak: Research & Development for a Game About Breaking Up
Read MoreUncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
Read MoreToward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!
Read MorePlaying with the Strings: Designing Puppitor as an Acting Interface for Digital Games
Read MoreResponse to relative performance feedback in simulation games
Read MoreWhen Does Kahoot! Provide Most Value for Classroom Dynamics, Engagement, and Motivation?: IS Students’ and Lecturers’ Perceptions
Read MoreCreative Entrances to Co-Design: Exploring Collaboration through Fiction, Fairy tales, and Games
Read MoreThe Impact of Gender in Learning with Games: A Consistent Effect in a Math
Read More“It's so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence
Read MoreThe need for digital game-making education for pre-service and in-service teachers: a review
Read MoreA Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer
Read MoreThe Gift That Keeps on Giving: Generosity is Contagious in Multiplayer Online Games
Read MoreA Critical Review of Digital Game Literacies in the English Classroom
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