Systemic Design and Game Design: The equilibrium gameplay loop
Read MoreConceptual Approach to the Pedagogy of Serious Games
Read MoreAcademic and Social Behaviour Profile of the Primary School Students who Possess and Play Video Games
Read MoreUncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
Read MoreA Qualitative Analysis of the Educational Value of Commercial Video Games
Read MoreVideo Game Design for Learning to Learn
Read MoreUse of gamification to enhance e-learning experience
Read More“It's so normal, and … meaningful.” Playing with Narrative, Artifacts, and Cultural Difference in Florence
Read MoreDeveloping Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
Read MoreReading gamefully: vide gamification as multimodal pedagogy for high school set works
Read MoreDigital Game-Based Learning: Foundations, Applications, and Critical Issues
Read MoreEnhancing exercise visitors’ behavioral engagement through gamified experiences: A spatial approach
Read MoreStealth Assessment and Digital Learning Game Design
Read MoreGame studies, futurity, and necessity (or the game studies regarded as still to come)
Read MoreLGBTQ+ Representation in Video Games The Power and the Other
Read MoreApplication of Neural Networks in Video Game Simulation
Read MoreDesign Out Helplessness: AI Interventions for Game Inclusivity
Read MoreUser Testing for Serious Game Design: Improving the Player Experience
Read MoreLearning First Aid with a Video Game
Read MoreGamification of the Middle Ages: Educational Dimension of User Modifications of "Total War: Medieval II"
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