Research

Chapter 2: Considerations for use of computer simulations and games

Chapter 2: Considerations for use of computer simulations and games

Chapter 2: Considerations for use of computer simulations and games

By James Cooper, Michele Yoder, and Stacey Watson

Abstract

“Computer simulations, serious digital games, and gamification have many benefits, particularly the improvement of learning outcomes across a variety of courses and contexts. However, researchers have identified a number of obstacles and concerns that educators may encounter en route to applying these pedagogies. Chapter 2 separately reviews computer simulations, serious digital games, and gamification, outlining the benefits and drawbacks associated with each; providing information about learning objectives and assessment; identifying characteristics of students, courses, and institutions; and highlighting educator competencies that all need to be considered as educators decide whether (and which) to use computer simulations, serious digital games, and gamification.”

Reference

Cooper, J., Yoder, M., & Watson, S. (2022, July 08). Chapter 2: Considerations for use of computer simulations and games. Retrieved August 22, 2022, from https://www.elgaronline.com/view/book/9781839102431/book-part-9781839102431-7.xml

Keyword

Gamification, digital games, computer simulations, assessment, research