Becoming a Gamer: Performative Construction of Gendered Gamer Identities
Becoming a Gamer: Performative Construction of Gendered Gamer Identities
By Marke Kivijarvi and Saija Katila
Abstract
“This article examines how women construct their gameplay identities in relation to the hegemonic “gamer” discourse. The article is based on semi-structured in-depth interviews with women who occupy central roles in the Finnish gaming industry. We deploy Judith Butler’s theorization of performative identity construction to examine how the women negotiate their identity in relation to the hegemonic gamer discourse, focusing on how they both embrace and resist the hegemonic, masculine constructions of gameplay. The study shows the dynamics surrounding the gamer identity. Wheelwomen submit to the hegemonic gamer discourse, reproducing the masculine gamer notions to gain recognition as a viable member of the gameplay community, the study also identifies how subversive opportunities arise as the women deploy new, alternative versions of gamer identity. The hegemonic discourse is subverted through the identity position of tech-savvy, which departs from the masculine connotations.”
Reference
Katila, S., &Kivijarvi, M. (2021). Becoming a gamer: PerformativeConstruction of Gendered Gamer Identities - journals.sagepub.com. Retrieved February 3, 2022, from https://journals.sagepub.com/doi/abs/10.1177/15554120211042260
Keyword
Gender, gamer identity, digital games, resistance, performativity, research