The article by Claire Muselman explores the potential of gamifying the workers' compensation adjuster role to enhance claim management. By applying principles from serious games, the approach aims to improve adjusters' engagement and efficiency by turning routine tasks into interactive, rewarding experiences.
Read MoreAt the First Philippine Pharma Convention on February 15, 2024, former Dean Maria Eliza Ruiz Aguila presented “AXEL (Augmented eXperience E-health Laboratory) Virtual Care: Alagang Pinoy sa Makabagong Panahon,” a pioneering initiative using immersive gamification technology for rehabilitation.
Read MoreGamifying math learning enhances student engagement and understanding by integrating play into educational activities. Dr. Sara Delano Moore emphasizes four key strategies to encourage play in education and highlights the importance of inclusivity in game-based learning.
Read MoreThe AI tech boom is marked by rapid growth, with the AI market valued at $241.8 billion, surpassing the global movie industry and rivaling the video game sector. Since OpenAI's release of ChatGPT in November 2022, AI tools and products have captivated consumers, driving a new era of tech.
Read MoreThe U.S. State Department’s Global Engagement Center (GEC) is exploring video games as a tool to combat disinformation by funding a $1 million proposal for a game on sandbox platforms like Fortnite.
Read MoreReedah El-Saie founded Brainspark Games to address educational challenges she faced as a mother and advocate for inclusivity. Noticing the stress of academic pressures and a lack of diverse representation in curricula, she sought to merge gaming with education.
Read MoreA study published in the Journal of Cognitive Enhancement found that adults with multiple sclerosis (MS) who played video games regularly exhibited better neuropsychological functioning, including enhanced visuospatial learning, short-term memory, and executive functioning.
Read MoreThe latest edition of the popular board game Catan, titled Catan: New Energies, incorporates climate crisis themes into its gameplay. Unlike its traditional pre-industrial setting, this version is set in the 21st century, integrating elements like power plants and pollution.
Read MoreGamification, the use of game-like elements in non-game contexts, is increasingly applied to environmental apps in Japan to promote greener behaviors. These apps employ features like point systems and digital rewards to encourage actions such as recycling or reducing carbon footprints. With government support driving app development, tools like the Green Carb0n Club app offer incentives for eco-friendly activities.
Read MoreGame night takes on a serious twist with board games addressing climate change. In "Daybreak," players cooperate to cut emissions and tackle disasters, but the game’s complexity and frequent failures can be overwhelming.
Read MoreClassic board games like Monopoly and Scrabble offer strategy and family fun, but recent research by Liam Cross and Gray Atherton suggests these games also benefit people with autism.
Read MoreGame worlds offer a unique approach to teaching complex subjects by integrating fictional narratives with contemplative learning, which enhances engagement and deeper understanding.
Read MoreThe concept of gamification—applying game design elements to real-world tasks—promised to transform mundane activities into engaging and productive experiences.
Read MoreIn a recent PC Gamer interview, Hidetaka Miyazaki, creator of Elden Ring, acknowledged that using guides to navigate FromSoftware games is a valid approach but noted that the studio aims for players to complete the game without relying on external help.
Read MoreAt Colby College, Michael Yankoski, a postdoctoral fellow at the Davis Institute for Artificial Intelligence, is leading an innovative project called CompHuSim. This simulation uses large language models to create virtual characters, or "sims," with distinct personalities and social networks.
Read MoreGame worlds create immersive fantasy universes based on narratives and themes to teach complex subjects in engaging ways. In educational settings, these worlds facilitate learning by allowing users to explore roles and scenarios within a fictional context, fostering deeper engagement through contemplative learning.
Read MoreGamification in the workplace involves applying game mechanics, like leaderboards and virtual badges, to non-game settings to motivate and engage employees. Companies such as IBM and Microsoft use gamification to enhance productivity by providing instant feedback and tracking progress.
Read More"On Sunday in Tomales, residents and firefighters played “Tomales Resilience,” a board game designed to simulate wildfire evacuation. The game, developed by UC Davis and funded by the National Science Foundation, helps players experience evacuation scenarios and prepare for real-life emergencies.
Read MoreOn the first International Day of Play, Ghana highlighted the essential role of play in children's development. Despite the fact that 41% of children are often restricted from playing outside, such limitations hinder their well-being.
Read MoreIn "How to Win at Real Life," Megan Garber and Andrea Valdez explore strategies for navigating modern life effectively. The discussion delves into practical approaches to achieve personal and professional success, emphasizing the importance of mindset, adaptability, and strategic planning.
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