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How gamification took over the world

How gamification took over the world

How gamification took over the world

By Bryan Gardiner

June 13, 2023

Originally Published Here

Summary

The concept of gamification—applying game design elements to real-world tasks—promised to transform mundane activities into engaging and productive experiences. This idea gained traction in the late 2000s, driven by optimism about technology's potential to solve global issues. Proponents like Jane McGonigal envisioned harnessing gaming’s immersive power for societal good. However, gamification has often failed to deliver on its lofty promises. Critics argue it has become a tool for manipulation rather than genuine improvement, with gamified systems primarily serving commercial interests. Instead of revolutionizing our lives, gamification frequently reinforces coercive and distracting practices.

Reference

Gardiner, B. (2023, June 13). How gamification took over the world. MIT Technology Review. https://www.technologyreview.com/2024/06/13/1093375/gamification-behaviorism-npcs-video-games/