Video games have long been used in training and simulation, and their potential in healthcare is growing rapidly. With advancements in game tech, particularly tools like Speech Graphics' Rapport platform, which offers realistic facial animation, the future of healthcare training and patient interaction looks promising.
Read MoreAt Colby College, Michael Yankoski, a postdoctoral fellow at the Davis Institute for Artificial Intelligence, is leading an innovative project called CompHuSim. This simulation uses large language models to create virtual characters, or "sims," with distinct personalities and social networks.
Read MoreLast semester, I used a simulation for the first time in my decade-long teaching career, and the experience was transformative. Initially hesitant, I found that simulations could enhance both teaching and learning by offering practical, modern experiences that better prepare students for their careers.
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