Video games have emerged as potent tools for fostering moral development, allowing players to explore ethical dilemmas in a controlled environment. Through gameplay, individuals can experiment with behaviors and decisions without real-world consequences.
Read More"Bad News," a game developed by University of Cambridge researchers and video game developers, immerses players in the role of a fake news creator to enhance their ability to detect misinformation tactics.
Read More"The Other Side" is a video game developed by Columbia University game design students, focusing on themes of depression and anxiety, drawn from their personal experiences.
Read MoreVideo games, evolving from classics like 'Pong' and 'Space Invaders', offer more than mere entertainment; they cultivate critical skills essential for leadership. Games like 'Fallout', 'Tetris', 'World of Warcraft', and 'Civilization' immerse players in complex scenarios demanding strategic planning, adaptability, and teamwork — skills vital in both gaming and real-world leadership. Integrating video games into training enhances communication through multiplayer interactions and refines strategic decision-making in risk-free environments.
Read MoreEmployees from the World Health Organization's Country Office introduced the initial version of the educational gaming module "Immune Patrol" in Turkmen language to Turkmenistan's Ministries of Health and Education. Following consultations with experts, plans were outlined to create a roadmap for piloting the game in secondary schools across the country.
Read MoreThe U.S. Department of Education is funding a five-year, nearly $8 million study in South Florida to evaluate the impact of gamification on fifth grade science scores. Partnering with Legends of Learning and WestEd, Impact Florida aims to assess game-based science instruction's effectiveness in Miami-Dade County Public Schools.
Read MoreScott Nicholson, a game design professor at Wilfrid Laurier University, expertly navigates through an intense escape room scenario in a sinking submarine. His quick thinking and puzzle-solving skills halt the flooding, saving his crew and securing victory. Nicholson, a prominent figure in escape room design and theory, emphasizes the importance of "hero moments" in these immersive games.
Read MoreResearchers from the University of Cambridge, Uppsala University, and video game studios created the game "Bad News" to enhance students' ability to identify disinformation and fake news.
Read MoreMatthew Berland and Antero Garcia's new book, "The Left Hand of Data," explores leveraging education data to revolutionize classroom dynamics with creativity and social justice. Published by The MIT Press, Berland emphasizes reshaping educational approaches to prioritize individual student needs, emphasizing playful, engaging learning experiences.
Read MoreTeachers across various subjects and grade levels have integrated New York Times games like Wordle, Spelling Bee, Flashback, and Connections into their classrooms. These games provide low-stakes opportunities for problem-solving, collaboration, and critical thinking.
Read MoreThe article discusses growing concerns over children aged 6-12 becoming overly dependent on gadgets post-pandemic. Retno Listyarti highlights how children are constantly engaged with smartphones, affecting their physical activity and fostering individualistic behavior.
Read MoreIn April, Minecraft introduced "Heat Wave Survival," a minigame challenging players to defeat a fire-breathing Heat Dragon symbolizing extreme heat's threat amid rising global temperatures. This exemplifies a trend where game developers incorporate climate change themes into entertainment. Initiatives like the nonprofit-led development of games promoting renewable energy and heat-resilient infrastructure aim to educate youth on climate issues.
Read MoreThis thesis examines the effects of using a commercial video game in education. The thesis investigates earlier studies on video games and second language learning (L2), along with an analysis of the educational properties of video games.
Read MoreGame development has become increasingly accessible with tools like RPG Maker and Game Builder Garage, which simplify creation without requiring prior coding or design experience. Despite this progress, challenges remain in making mainstream engines like Unreal and Unity fully accessible.
Read MoreThe article discusses the growing challenge of discerning truth from fiction in an era dominated by digital manipulation and misinformation. It highlights a study on the effectiveness of the video game 'Bad News' in teaching media literacy. Designed to simulate the role of a fake news producer, the game educates players on recognizing and resisting deceptive tactics.
Read MoreIn his article, Terry Pearce discusses how models and frameworks can serve as inspiration for learning games, emphasizing their potential to simulate complex concepts and processes. Pearce illustrates this with a game he developed around the 'Nine Box Grid' for Talent Management, where players utilize character cards representing team members to navigate challenges and opportunities based on the grid's categorizations.
Read MoreThe study conducted by researchers from Uppsala University and others demonstrated that a computer game called Bad News significantly improved upper secondary school students' ability to discern between reliable and misleading news. Involving 516 Swedish students across different programs at four schools.
Read MoreIn the discussion on workplace motivation, traditional reward programs are scrutinized for their unintended consequences despite their initial appeal. While promising short-term productivity boosts, extensive research, including insights from Deloitte, suggests that these programs often erode company culture and fail to sustain long-term engagement.
Read MoreIn recent years, video games have become pervasive in American childhoods, with over 90% of children engaging in gaming regularly. Despite concerns about their impact on education, research from Brunel University London indicates that incorporating video game elements into learning environments can significantly enhance student engagement and learning outcomes.
Read MoreIn the original Settlers of Catan, players colonize an island, gathering resources to expand and build settlements and roads. In the new version, Catan: New Energies, players face a modern challenge: managing pollution while developing their territory.
Read More